This system rewrites the default RPG Maker Input system to allow full usage of your keyboard and mouse.
Many other input scripts were tested (benchmark && ips performance tests) against this system to ensure that this system was just as/more efficient than any others.
Due to all other input scripts using a loop (x256 - one for each key, that then performs a call to the user32 dll) they are insanely inefficient. Coupled with the fact that most of them iterate over some hash as well, they are mostly* extremely poorly written in terms of efficiency
This system does not use any of those techniques and is still able to obtain all keys press information from one simple dll call per update. Additionally, you can now efficiently test for changes within any key state using simple script calls such as 'Input.any_change?' and 'Input.changed_keys'.
Furthermore, this system allows you to have 'cheat codes' that run any piece of code you want (calls code as a proc). The code is activated when all required keys have been entered in their correct order. I have set up many possible 'default cheats' such as; gain 9999 gold, gain all items, gain all weapons, gain all armors, max all party members stats, instant win battle, instant run from battle, walk through walls, resist death status, resist any other status, resist all status effects, 'open notepad file', 'load naughty webpage cheat', and of course, the all important 'bonus cheat' that can be used as a game completion code. Of course, you (the script user) can add onto this list of cheats as you wish.
All the cheat codes supplied within this script either perform script calls that are already within the RPG Maker VX Ace Engine or create a new method to efficiently perform the task with the script calls already supplied within the maker. Very few methods are aliased and none that should cause any kind of severe incompatibilities.